A Living Grimoire · Est. MMXXVI

Arcanum & Wilds

AR creature taming for wizards. Walk your real world. Bind what hides there.

By Royal Decree Coming to the App Store
The map you carry every day omits the most important streets. The wilds were never elsewhere — only unread. Slow down at the next corner, and watch what looks back.
— From the foreword, a wizard's first walk
Chapter I · The Practice

Four verbs of a wandering wizard

No keystones. No grinding. The magic finds you when you walk — and asks only that you slow down enough to notice.

Discover

Walk your neighbourhood. Creatures live where you do.

Cast

Trace runes with your finger. No wand required.

Bind

Bond with the creatures you find. Build your bestiary.

Conjure

Build your Vault. Conjure AI worlds for your companions.

Chapter II · The Eight

Eight wizards. Choose the one who feels like home.

Each guide carries their own voice, their own homeland, their own way of looking at the wilds.

Portrait of Mei Lin, the scholarly archivist
Mei Lin
Scholarly archivist of the codices
Portrait of Kofi Asante, the patient elder
Kofi Asante
Patient elder of the wilds
Portrait of Zahra Nouri, weaver of Arcanum threads
Zahra Nouri
Weaver of the Arcanum threads
Portrait of Aldric Voss, the charming trickster
Aldric Voss
Charming trickster of the spellforms
Portrait of Kaya Whitefeather, the quiet listener
Kaya Whitefeather
Quiet listener to the wild
Portrait of Dev Sharma, the fascinated alchemist
Dev Sharma
Fascinated alchemist of creatures
Portrait of Isabela Reyes, the disciplined sentinel
Isabela Reyes
Disciplined sentinel of the rites
Portrait of Tane Maru, the stoic navigator
Tane Maru
Stoic navigator of the currents

Eight voices, in fifty tongues. Your guide will speak to you in yours.

Chapter III · The Open Road

A short walk. A small wonder.

Short sessions during your normal day. No grinding, no daily streaks — the magic finds you when you walk.

A magical creature visible in AR on a city street
Find them
Tracing a binding rune over the AR view
Bind them
A bonded companion in the player's Vault habitat
Bring them home
Chapter IV · The Living Page

See the grimoire in motion

A minute of real gameplay — discovery, casting, and the bond.

Chapter V · The Spoken Word

Spoken in your native tongue

Every guide, every whispered hint, every line of lore — dubbed in fifty languages. Wherever in the world you walk, your wizard will speak to you.