Arcanum & Wilds
AR creature taming for wizards. Walk your real world. Bind what hides there.
The map you carry every day omits the most important streets. The wilds were never elsewhere — only unread. Slow down at the next corner, and watch what looks back.— From the foreword, a wizard's first walk
Four verbs of a wandering wizard
No keystones. No grinding. The magic finds you when you walk — and asks only that you slow down enough to notice.
Discover
Walk your neighbourhood. Creatures live where you do.
Cast
Trace runes with your finger. No wand required.
Bind
Bond with the creatures you find. Build your bestiary.
Conjure
Build your Vault. Conjure AI worlds for your companions.
Eight wizards. Choose the one who feels like home.
Each guide carries their own voice, their own homeland, their own way of looking at the wilds.
Eight voices, in fifty tongues. Your guide will speak to you in yours.
A short walk. A small wonder.
Short sessions during your normal day. No grinding, no daily streaks — the magic finds you when you walk.
See the grimoire in motion
A minute of real gameplay — discovery, casting, and the bond.
Spoken in your native tongue
Every guide, every whispered hint, every line of lore — dubbed in fifty languages. Wherever in the world you walk, your wizard will speak to you.